example of double fireball in LP (this is 1.4.3.2). It feels like the LP hitbox glitch makes this setup much more consistent due to more x-distance for the fb to double hit than on 1.2.2.1
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example of double fireball in LP (this is 1.4.3.2). It feels like the LP hitbox glitch makes this setup much more consistent due to more x-distance for the fb to double hit than on 1.2.2.1
3timings
this shows a consistently human viable mossknight tas double setup (fb, pogo fb)
key points I found:
after the first fb you need to walk forward to where you can neutral jump pogo, and you have to pogo as close to the ground as possible. there should be no directional inputs after the pogo at all until after youve shot the fb
(youtube link so you can move around by frame with , and .)
https://youtu.be/k15QwhD-Y2g
muri's original post with a good explanation and examples of it:
https://discord.com/channels/772964112908156938/822611544231772170/842072156765552661
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