#strats

RestingGrounds_04

Inconsistent but reactable setup to get WCS in the room before Xero when leaving RG. Could save up to 0.5 depending on chains. Loses 0-2 frames if failing the good way and ~0.18 worst case.

Enter the room and have the correct t-ft to get control on the earlier possible frame. Neutral dash, start holding left, and keep buffering dashes. Release left during the fourth dash. If you didn't have a dash delayed by a frame from t-ft, two more neutral dashes will put you in the right spot to have corner WCS.

You can determine if you got control on the correct frame only losing 1-2 frames. Enter neutral, try to dash, then immediately start holding left. If your dash works, you should be able to tell whether it was from the correct frame. If you didn't dash, you'll only lose however much time you were neutral for. If you're really a gamer and can consistently dash on exactly the right frame and then press left exactly the next frame, you can probably do this while losing 0 time.

If you did get the dash from the correct place, you'll need to check if you're still aligned at the end of the 4th dash, since you sometimes need to wait an extra frame before dashing due to fcr. If the knight is touching the foreground pole, you're in the wrong spot and should do the rest of the room normally. If the knight is not touching the pole, you will always have WCS after doing two neutral dashes and jumping. It works about 2/3 of the time for me, but it's been streaky so its hard to measure. If you're in the wrong spot, you will spend 0.3 neutral, but you get some of this time back at the end of the room since you can dash. It ends up losing around 0.18. If you can manage to notice if you lost a frame dashing, you could theoretically try this strat with no time loss if it fail.

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