#strats

Room_Forge

Faster final wave kill, do the 2nd clip if the shield guy spawns significantly faster than the bell guy.

act 1 runner

(not a new strat but a more detailed guide than anything i can find in this discord, apologies if somebody already posted something like this but figured i would post for anyone learning hundo/TE and struggling with this skip)

Deep Docks Arena Elevator Skip
i dont do any pogo dashes on my way to the elevator, i find it fucks up my timing, but you might be able to make it work

as soon as I trigger the elevator, i immediately jump and dash to mantle skip (i find that an upslash mantle skip is slower here, you just have to get the timing right without the upslash)

as soon as im on the upper ledge, i do one very tight and very low to the floor jump dash (very quick represses, you can't really see it in the video) and land slightly to the right of the shard bundle and immediately pick it up

i dont think you can buffer a dash input in the pickup animation so you just have to get a feel for repressing dash and right as soon as the pickup animation ends, there is no need to jump dash when you are heading to the right, you can just sprint and then dash down when you are above the elevator shaft

in the image i sent, the horizontal line at the base of Hornet's horns is a trigger point that causes the elevator to rise if it is at the bottom of the shaft and hornet is above the line,
if you pass the trigger point fast enough it will cause the elevator to stay at the bottom and not rise back up again

in the video:
-first attempt: successfully passes trigger point, elevator does not rise
-second attempt: ledge grab fate
-third attempt: jump dash was a little slower, hornet does not pass trigger point in time, elevator starts to rise, but there is still enough leniency to make the skip

Screenshot_2026-06-10_095655.png

fast strat for the deep docks arena, not very safe but pretty fast and consistent, the shield guys will always jump if you stand far enough back (but not too far), you might need to adjust some things if the rng spawns are too desynced

lunia (silly doeworker)

consistent strats for early deep docks arena and leaving with 4 silk / spear to fight lace after
note for 3rd wave with the two flintstone flyers do to needle slashes as soon as u visibly see them on screen then do the combo as shown

This shell shard bundle loses a second to grab, super fast. A few clips with different strats, instawings help but aren't required by any means, you can do it with just early game equipment.
To avoid activating the elevator, you have to get below the activation line in time, but you don't need to to make the cycle. I'll make a thread with hitboxes

2 different strats for these really awkward platforms, 1st works specifically for this room (maybe more, idk if there's always walls when there's this platform layout). Sideslash was found by ins0mnia, 2nd is mine and should work in any room with these