#strats

Crossroads_13

Getting the right rock instead of the left rock is pretty well known at this point, but i don't think theres a post explaining it.

This saves around 1s to getting left geo rock + the husk. Killing the vfly starts to be inconsistent once you go below from ~200 fps, so if thats the case id recommend only going for this if you need at most 15 geo (both strats give at most 18 geo, for reference).

You can also do the dmg tank showcased in the video to make gathering the geo without getting caught by the goam more consistent. It loses around .15, but it becomes more and more necessary the worse your loads are. The reson why this works is bc the time lost rta comes from the freeze frames, but you are still getting to the rock faster in terms of goam cycles.

Scruffy

I don't really think this is a run viable strat but saves 2s

Dornoc | Drapion & Aggron Fan

easier movement to the cycle vali posted a while ago, basically 100% consistent this way

goam room sharpshadow cycle during the flower quest. Saves 1.5s over the room reload (the strat that I do that requires 1 more cast) and saves 2.2s over the strat that Scruffy does, and requires the same amount of soul (so no at all). Pretty tough to get, and you need to be careful about the vengefly position. The start is the same as Scruffy does, but the ending is different

load, this is a damageless pauseless strat I found while experimenting with my (bad) PC to try to find a goam cycle that works with bad loads, pogo first goam as late as possible and 2nd about midway through, buffer the jump as early as possible from the 2nd goam into the 3rd goam gap

ImDaDirtyDan

Damageless, pauseless strat for switch goam room cycle