#strats

#spire drop 3

Deleted User

Also i have to add two optimization:
1)if you use the timer cues you can use slashes to time how much right you should go, haven't tested but my guess would be around one and half slashes
2)if you have the virtual controller setup you can cling to the right wall at the end and then press doth right and left so you fall at normal speed and you never hardfall, if you don't have it setup you could also time it so you cling at the last second

Deleted User

An improved version where you go around the elevator instead of landing.
The best cues i could find were to use the times in the timer but this would require the split to be moved to lurien instead of wk and if you don't want to do that you can use up/down slash to time everything.

My cues using the timer were:
Close the inv when i see* 5.4 on livesplit, move left till 6.3-6.4 and spam down in case i clinged to the wall, start to move right for a bit at 7.0(how much you move is not extremely important as long as you're past the platform and before the right wall, so you don't have to time it perfectly), then dash anywhere from 8.0 to 8.3, the timing in this last dash varies a lot depending on when you close the inv so it's hard to have a precise setup, but even of you dash too early you'll still save a bit of time or tie alex's strat, and if you hardfall you'll not lose more than 0.2-0.3 to alex's.
*by this i mean that i literally react to 3.4 on livesplit so it's a little inconsistent due to reaction times

Here are the cues with the slashes:
You'll have to find a cue for when to close the inv, you can do what alex says in their video but you'll close the inv earlier so you'll lose time, then start slashing as soon as you can and follow this pattern for each slash: move left, keep moving left, stop moving(spam down), do nothing, start moving right, stop moving right, the dash will probably be a bit after the next slash but it'll probably still vary a lot(i didn't test with alex's setup to close the inv so this might be wrong)

Most of the timesave is based on how late you close the inv, so you could actually close it even at 3.5 or 3.6 but it's probably never worth the risk unless you're going for comsob, and getting the dash timing right. Being able to close the inv later is the reason using the timer as a cue is better.

💙AlejsXY💙

When you wake dash twice, hit the lever and get inv drop (here I look to the bottom left side of the screen), just after this becomes totally black I close inventory and go left(have to know how much time you hold left to avoid the elevator), then wait a bit and hold left again till you hear the sound of the Knight touching the wall and asap touch down so you avoid hardfall and face right, wait till you hear the sound of the Knight touching the floor and minjijump right