#strats

#wrong warp 2

Krythom

A different continuation of the deepnest wrong warp based on Staxis' idea to use the load warp as a more consistent alternative to the rng loadzone involved in the original version of the ww. By chaining the load warp into a second one you can then do a quick oob to merge with the normal dupe route and save ~6s. However since this strat means skipping the room where you would normally collect soul it means you enter den with 1hp and only 2 casts of soul so you lose time to needing to wait for the devout to open twice and to extra soul collection as you exit den. Still comes out to ~2s saved in total over the original WW strat while being less risky (less chance of rng screwing you and less consequences for bad rng).

There is unfortunately still rng as the trick requires performing the wrong warp facing left which means you can land directly on a spider as the room loads. If that happens there is a backup but you can no longer perform the chained load warp and you'll have to heal before continuing the dupe meaning a large chunk of timeloss (though still slightly faster than not doing the ww at all)

Krythom

RTA viable setup for wrong warp past the first deepnest room during the herrah dupe, after regaining control after hitting the loadzone nail twice -> max jump, after room loads nail swing once after hitting the ground then jump back through loadzone, wrong warp should occur, immediately re-enter bottom load to prevent getting sent back to queens gardens and proceed with rest of herrah dupe as normal

~5s timesave over no WW but since the other strat is horrible to optimize closer to ~8s in reality