#strats

Song_Tower_01

categories since this fight is a sandbox tbh
Lace 2's attacks can be extremely manipulated, and if done properly, can lead to a *mostly scripted fight. There's a ton of intricacies, but for the most part, if executed well, the fight in the first clip should be entirely consistent up until past the damage tank (although with her in a corner after 2nd scream, I'm pretty sure if you hit her quick enough she will jump most of the time as well, but the next attack is a little finnicky).

How it works: Basically, just watch the 2nd clip. You have to be in the air and hit her a little after her attacks end. The one exception is after her 2nd phase change. I'm not entirely sure why but the window seems to change or just not exist after the first attack (although she goes back to normal afterwards).

Parry'nt: In the particular sequence I posted, spearing fast enough and far enough away will prevent her from parrying as well, and she'll go right to first and second scream. Rarely, she delays the first scream, and I really cannot tell why. If she parries your spear, you were too slow, and if she parries after, you were too close I think.

You can also manip her without jumping, but she seems to be able to triple slash or jump, and I do not understand how this works right now. I am not going to try and figure out the rest of it but figured this should be posted regardless.

The 3rd and 4th clips are sequences that use this manip even if the opener doesn't going according to plan. It is an extremely useful tool, as you can do safe spears right in her face and still get good attacks right afterwards.

I do NOT claim my sequence is the fastest possible strat, nor is any manip at all required to achieve these fight times, but it makes getting consistently fast times extremely achievable. For reference, the 1st clip is only about 0.4 slower than the fastest fight ever, with 0 wallbounce spears. That's pretty insane. So not only should it be more consistent, but if there's adjustments or different lines to take with this, it can be even better. There's a ton of potential here

these first 3 attacks can be forced and leaves her on 3 hits from staggering. if she doesnt do the 2nd jump attack its because you werent in the air for long enough. you can also choose to send the 2nd jump attack to the left but its generally harder to hit her i think. if she backsteps after the 1st attack you were too slow

idk if its known but i didnt find any post and comsob/wr doesnt do it
you can add a dash -> slash after the upslash on this attack