CC mentioned this a while ago but this pogo movement (first clip) is basically identical to the normal walljump movement (second clip), but because of the fewer dashes in the pogo movement I found it much easier to optimize and was saving 0.2ish most of the time doing the pogo. More importantly, you can get 1-2 soul from the pogo, which we need bc of firebell in lantern. This in conjunction with never collecting Spire geo in lantern and pogoing those enemies instead should hopefully mean you don't have to pogo the enemies in the big room before photoshop jump, which is often awkward and slow (especially if the GHS is in the way).
Small transition storage instead of inv dropping. Saves .1-.2 (hard to estimate because of variation from dash timing) over the inventory drop. Very consistent.
Transition storage dive before crossroads stag in True Ending All Glitches, leaves you with 3 casts for firebell, trinomi drop dive, and archives dive. Forces you to downdash out of the Monomon dream. To execute: enter crossroads_03 with transition storage, and spam dive. Dash left when you reach the height of the load to the stag. Warning: if you hit the load too soon (perhaps before the ddark animation ends?), you enter stag with no control
Movement for same room as above but on the way to peak. Start is diff because you don't need soul, and snake jumps arent worth because you don't need to end up as high on the wall
Fastest way I could find to do this room when lever has been hit already such as in myla%. You get to the crawlid fast enough that neither spawn lets u get a hit of soul so make sure you get it on the tiktik. The snake jumps save a little over 0.1
mother faster soul collection to get a hit on this tik tik (loses 0.08 in crossroads_03) and avoid the hit on the aspid (saves about 0.23 in crossroads_09), pre-jumping in 03 is within 0.05 of dashing but slower [hitting the aspid is faster than double hitting jennifer, so hit the tik tik, aspid, and jennifer once]