i think this is an example of a perfect or close to room, the main things to note are:
1)at 13s in livesplit you want to stall a bit to bait the crystal hunter into shooting;
2)at 15s in livesplit you want to react to if they're shooting or not, and if they are i think you want to walljump and then dash into the above platform, i did a normal jump bc i kind of improvised, but i think its too hard to do consistently in runs;
3)at 17s in livesplit its better to do wj just simply to avoid landnt;
4)the ending strat for the early control, it requires an overbind bind to right stick down, slash as soon as you see the crystal hunter enter the screen and make sure your first pogo hits the ddark crystal, then copy what i did;
here i got extremely good rng which is why the room is so fast but i could consistently get a 32 room if the crystal hunter gave good rng and mid 33 if the they gave bad rng, for reference current comsob i think has a 33.98 the only problem for this strat is that the crystal hunter climb is extremely hard to not get hit on so its very risky
2 extra things to add that i didnt do in the video but i found out later on are better:
1)at 16s in livesplit you can do snake wjs to avoid both landnt, i think its harder but worth cause if you get landnt youre fucked pretty much;
2)at 11s in livesplit you can snake wj on the platform, its hard and needs to be done at the top of the platform, but it makes the hunter climb a easier and more consistent;
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