Easier version of the wacky wiggle buffer I showed a few minutes ago. You can just hold left -> dash twice-> go right when the second dash ends so you don't cling, and then it's just the wiggle buffer as normal
6
Easier version of the wacky wiggle buffer I showed a few minutes ago. You can just hold left -> dash twice-> go right when the second dash ends so you don't cling, and then it's just the wiggle buffer as normal
6for people who struggle doing the transdash but actually want to save time and not be a boomer, not exactly new but its a simplified approach
go low on the wall when starting your cdash, heights not super important here, but just dont be too close to the acid or really high, and cancel it before you slam, ideally you brush up on the wall but if ur a bit away its not a big deal
if you're neutral, you wont cling the wall
then just press dash and jump a bit later, around the same timing you would for a nail cancel
if you dont get any or enough height you pressed jump too early (or are pretty far from the wall when you canceled)
if you dont go out far enough you press jump late
hwurmp knockback storage explanation
Its consistent, all you have to do is leave their orange aggro circle before they inflate fully
It DOES NOT MATTER
Please Note: im still looking further into this since it seemed to stop working as soon as i started doing il attempts, so bear with me
28stallball isma skip, alternative to the original by daanolav https://discord.com/channels/772964112908156938/822611544231772170/973299722343309343
https://youtu.be/bAro622-PE0?t=93
The most difficult part is telling when you need to start the double fireball to get the stallball correctly. It is also not possible to show manually because it varies by height. There was a script that showed precise locations for fungal wastes entrance stallball, I don't think it was ever done for this one though. (img 3) shows the ideal position for the second fireball. I use the background leaf edges to orient myself.
Helpful tips and troubleshooting:
My success rate for this one is 30-40%
15Saves 1-2s depending on if you get the forward boosts on the Hwurmp or not. If the Hwurmp is too high up it becomes much harder, and probably better to go for the upslash strat.
35