not see it in runs so post in case. made with tas but fisrt SS should be available
14
not see it in runs so post in case. made with tas but fisrt SS should be available
14labbed this area and found these to be the fastest movement alternatives at the end. (hard to account for the pre-cdash movement and hwurmp manips though, because rng positions. so wont say one saves 0.4s over the other)
Fastest option here is just 1 dash (to avoid freeze frames) then cdash