This is far from new but I've seen some people who don't know about it. If you manually cancel your cdash here you don't hardfall so you don't need to dash before the second cdash. Saves 0.15ish over a perfect low dash without the risk. The cue I use is generally somewhere between the last bg object and the edge here. It's extremely generous and you can start implementing it in runs immediately after reading this it is straight up just knowledge timeloss.
~0.1 slower than the damage tank inv drop but easier, 0.8 faster than no inv drop. nail slash is to give correct alignment for the inv drop so that you don't get a slope drop from one of the ledges below
Unovercharmed quick kill for TMG for 107 with shaman+grimmchild - same speed as the overcharmed kill. Requires full soul and 2nd extra vessel to be consistent (you can rng get it without the 2nd vessel though). Make sure none of your shrieks get cut off by damage tanking before shrieking or something
New jump saves 0.1: After entering laser gauntlet, land as early as possible on the 2nd flipping platform and immediately jump really high and dash. This triggers the proximity on the 2nd to last crystal earlier (green line good), which is normally the only laser you need to wait a brief moment on, which means it disappears 0.1-0.15 earlier
Second cyclone is under the right corner of the platform you're releasing it under. If you're very fast with your cyclones, delay going left before the ddark a little bit, to avoid hitting them. Saves 1.15s optimally
go right to dodge the hazard respawn below, then a bit back to not hit a hazard respawn to the right. Really lenient, you can take your time to be sure to dodge everything. My visual cue is lining up with the biggest vine on the first bit drop, hardfall on the platform, then just drop off to the left slightly - if you want you can wings to airstall and make sure you're lined up properly to be 200% sure you're not hitting anything on the way down.
Saves a spell (2 if you kill the crawler with shriek) over the other early birthplace strat
upslash the first aspid as soon as you can and charge the cdash a bit to the left, this way you have very high chance of pushing him away, so his spawned babies won't be on the way. Very comfy
don't instantly dash away after freeing the grub, instead kickstart your movement by pogoing the spike that just fell down, and then use another background object to setup the dash right under the acid. It's a bit tight and saves about 0.3, no biggie if you miss it, it'll still be faster than previous movement strat with dashing instantly away from grub
cdash early control from shade cloak on 1.4+. Need to tap up+dnail as soon as the scene name changes to Menu_Title (-33.0, -2000.0) (idk cue for when you don't have mods on, just need to learn timing) then hold cdash. first found by yihou i think
Ceiling boost here for more fall speed through the platform. In order to get the boost you need to be holding right for (idk one or more?) frames after your jump bonks the ceiling, so that you move into the ceiling. Takes a lot of practice.
Slightly optimized strat for fog canyon charm notch. Need to pay attention to both jelly's positionning, as well as how high you are after the first walljump (if too high don't do the second wj right away, delay just a bit - if too low, wings up before dashing through the jelly).
same speed as the known fastest strat, but doesn't require damagetanking. You can shave off another .3 if you do the cdash high enough, but would not go for it in runs
This is rng dependent and the boofly can sometimes not be there for you to pogo, in this case, a full double jump will work, but will lose you 0.3, but is still faster than the left side