So as it turns out, since King's station is so long, you can actually just do 1 wiggle for this Lep setup. Cutting out this wiggle will save .1-.15ish for most people (If you're getting 1 or 2 frame wiggles, it's less than that.) Can work in DV, but since it's shorter, wouldn't completely recommend it.
There's a couple things that can go wrong: 2nd clip will show a wiggle that's too early. Don't greed it too much, you probably won't be prepared to do another wiggle. 3rd clip is a wiggle that was too late - the bell doesn't have enough time to come up before you exit. This is also why it's harder to do in DV. Extra troubleshooting: Make sure you’re fireballing late enough to give time for the bell to come up. Should be same cue as Leps. Also make sure to not dash before the wiggle is actually complete.
If you dash slash the lever at the top here to bring the elevator up you can start moving right while falling, which lets you skip a dash. The hardest part is greeding the last dash slash, I use the cue of touching the left bit of the foreground object you can see in the last vid. Saves up to 0.3 Even without cancelling the first inv drop in the vid early (Strats post for that here: https://discord.com/channels/772964112908156938/822611544231772170/1158759101958983712) it saves about the same
If the husk in KS is on the left you can do this dash slash to save about 0.1 while getting an extra hit of soul
The exact timesave depends how well you greed the horizontal spacing, you wanna end the dash slash dash as close to the husk as possible without ramming into it, but even if poorly greeded it's a free soul hit
(skate movement is bad for this rng in AS because you pretty much always need the soul hit)
Consistent wigglebell setup for King's Station firebell. Hold left, tap right twice (as if you were doing nail turnarounds), dash twice after the turnarounds, and turnaround fireball at the spot indicated in the screenshot. Should work for fully greeded turnarounds (hard for me to say for sure since im just judging by eye with my own attempts) but will still save time over room exit with slower turnarounds.
This also works for Distant Village with the same visual cue, though optimally you can do the fireball right next to the loading zone because the room is shorter. Saves 0.4s-0.5s over leaving the room.