Making the moss knight jump back here is faster by about 0.7 because it allows you to do nail cancels on the far geo rock, where you would normally be delaying for the far moss knight anyway. A lot of the time you're also able to get an extra hit of soul as you're doing the nail cancels, which is nice for the hornet fight.
Note that the jumpback is still consistent if you prejump, as long as you're doing wiggles, because the hitbox pops up in that time (as demonstrated in the second video).
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