#strats

#mossknights 5

magnolia💙

SIX SOUL IS BACK 14S HORNET RETURNS (i think skate got one iirc)

Doesn't lose time (19.4 on this, 19.3 on the other one but assuming that is geo gathering diff)
https://clips.twitch.tv/DiligentCarelessPartridgePermaSmug-YFPSb35mo6RVWzfO?tt_content=url&tt_medium=clips_api

Stratus (he/him)

Making the moss knight jump back here is faster by about 0.7 because it allows you to do nail cancels on the far geo rock, where you would normally be delaying for the far moss knight anyway. A lot of the time you're also able to get an extra hit of soul as you're doing the nail cancels, which is nice for the hornet fight.

Note that the jumpback is still consistent if you prejump, as long as you're doing wiggles, because the hitbox pops up in that time (as demonstrated in the second video).

Response to bad rng for moss knights. The wiggles are to go in and out of the moss knight's range so it can't attack you. You need to delay the fireballs a bit after breaking the rocks, else the first one can miss the further knight. Best to get close to the moss knight before firing to help that as well.
https://clips.twitch.tv/ArtsyTrustworthyFungusBuddhaBar-2ktJ8h7mWbMxl4MW

JackmanMarcus 💙

Consistent strategy for the good moss knight spawn that combines a few time saving strats.
Try to hit both geo rocks on the way down.
Even if you miss one by a little, it will set up the timing for the moss knight nail hit.
You can hit both geo rocks and the moss knight with the same nail hit as it wakes up, if you're positioned correctly inbetween the geo rocks in midair.

other rooms with moss knights in them
THIS APPLIES TO 1221 TOO! DO NOT JUMP IN THE ROOM IF YOU WANT THE KNIGHT TO JUMP BACKWARDS

specifically if you go for this strat where you make the knight jump back while going for rocks don't prejump the gaps as it causes the hitbox that makes them hop back to spawn later, and with bad rng the knight will swing