using 112 rotation for phase 2 is a good safety strat if you really need to avoid taking hits here, if you get fake dives in any of the first 3 dives your kill is pretty much on par with the riskier wall strat. timing on the jump is important to get the shade souls off regardless of whether he fake dives or not in some of these scenarios
Strats for Soul Master p2 with a 2 soul start. The first is a dmg tank that gets you a 15.0s kill, but is very easy to mess up since the timing is tight and he can easily i-frame your 2nd shade soul if you're not careful. The second is a much easier dmgless version that gets you a 15.5s kill
Several different strats for Soul Master p2 with a 1 soul start. The first is 15.8s for guaranteed dmgless. The 2nd and 3rd are rng to get hit, 15.5s if you don't, 15.8s if you do. The last two show good backups for fakedives. 15.9s if you get one for the first attack, 15.0s if you get one for the 2nd
better dmgless Soul Master p2 strat for a 0 soul start, 16.3 second kill. This is the same speed as the dmg tank version that gets a shade soul off before getting hit