Double object pogo saves another 0.5s for the funny walljump start making this movement 1s faster in 1xx categories and over 4s faster for awr over going left ๐
(yes you have to pogo both objects cuz you wont get enough height without it)
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Double object pogo saves another 0.5s for the funny walljump start making this movement 1s faster in 1xx categories and over 4s faster for awr over going left ๐
(yes you have to pogo both objects cuz you wont get enough height without it)
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2Faster strat for the grimmkin.
end the cdash just a bit early to have time to charge the cyclone and not hardfall (by landing on the corner)
If you can react to getting good rng (low spawn, left or right) (by cancelling your cyclone early), you can get a 2s timesave by one cycling the grimmkin (like in video).
If you get bad rng, it's .3-.6s timesave.
You can also go for double fireballing if the grimmkin gives you a high spawn and shoots fireball, but would not go for it - if you fail it you're screwed
8saves 3s lol
10Small skip to the root that saves 1.4s - 1.6s. Avoids the bad rng with the rava which is really nice. You have to dash kinda low to get the wallcling because you can't cling where that seam is. You can cling to the upper hitbox, but it's hard to do and I end up hitting the spikes 99% of the time so I just go with the lower one. Doesn't seem to save any time if you are going for the storerooms key instead of the root. (Originally found by Jodii)
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