#strats

#timing 3

Stratus (he/him)

Setup for the dash after watcher knights that doesn't use in game music.

Wait for the watcher to break after dying, then count 8 slashes, then time a dash as if it's a 9th slash.

Also works if the watcher dies off screen since the animation comes with audio.

Inspired by this post, some slash setups for double spike timing. These are based on the timing of the first aspid kill, so they should be more consistent/more accommodating to weird aspid kills than movement-based setups.

I've included two setups. The first is just to buffer 7 slashes following the aspid kill and jump at the same time as the 7th slash (first clip). To avoid bonking the ceiling with your nail, I recommend jumping from the bottom plat at the same time as one of your slashes (4th slash or earlier, any later and you can't make it in time).

The second setup is to jump from the bottom plat at the same time as your 4th slash and just go straight through to the normal setup without waiting (second clip). This is exactly the same timing as the first setup; if you were to continue to do slashes the 7th would line up correctly with the jump. This makes it easier to avoid bonking but also means that missing any of the movement will likely result in you missing double spike too, so ymmv.

just stop guessing when to jump at the spike, there's no reason to allow human error like jumping too early, here's a 99% consistent setup where all inputs are buffered except the first slash, which you just do when you're in the final spot that you're going to jump from. so if you end up on the lower platform after killing the first aspid buffer 2 full jumps and do 2 slashes then jump at the spike. if you end up on the higher platform it's 1 full jump and 4 slashes before jumping and if youre on the ground it's 3 full jumps (not necessairly full if you want to greed it more)