I was messing around trying to find a relyable and fast set up for this wcs, the idea is that you want to barely avoid the corner and you want to do so with as much vertical speed as possible. For this setup you want to dash from basically anywhere on this platform by reacting to the explosion sound and then hold left. As long as you dont have lr set up (no reason why you should) you will cling to the wall briefly (i found this delay to be pretty important, so if for whatever reason you werent getting it, now you know why). Once you land on the platform you simply have to buffer a full jump and dash roughly once your head lines up with this thing on the background.
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Most consistent version of the double lookup mantis early control setup I've found. Buffer a jump after dashing over the ledge at the top, then wait until you start falling to dash/inventory. Start with a minihop if the mantis attacks. The mantis should be visible every time with this setup, allowing you to use the same visual cues.
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Inspired by this post, some slash setups for double spike timing. These are based on the timing of the first aspid kill, so they should be more consistent/more accommodating to weird aspid kills than movement-based setups.
I've included two setups. The first is just to buffer 7 slashes following the aspid kill and jump at the same time as the 7th slash (first clip). To avoid bonking the ceiling with your nail, I recommend jumping from the bottom plat at the same time as one of your slashes (4th slash or earlier, any later and you can't make it in time).
The second setup is to jump from the bottom plat at the same time as your 4th slash and just go straight through to the normal setup without waiting (second clip). This is exactly the same timing as the first setup; if you were to continue to do slashes the 7th would line up correctly with the jump. This makes it easier to avoid bonking but also means that missing any of the movement will likely result in you missing double spike too, so ymmv.
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cdash into door, 4 dashes right (until big veins here), then 4 dashes back left, single slightly delayed nail for the knockback and timing, full yump, dash, wcs (also try to dash as you land on the ground. if youre lucky it preserves the wcs (likely physics framerate jank))
I'm new to running Hollow Knight and I've been trying my hand at All skills (1.2.2.1). While i was practicing the skips to make my way to Isma's Tear I found a visual cue to time the jump for the last acid skip. When you crystal dash into the wall you kick out a dust cloud and when the front edge of that cloud passes the far side of the platform, that is when i hit jump. I went from failing 4/5 times using an audio cue to getting the jump 9/10 times with the visual cue. I hope this helps anyone learning the category like me.
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