At long last, we have a solution to safely fireball LP THK's triple slash attack. This punish can avoid the extremely obnoxious frametraps he had in a bunch of scenarios. Recommend using hitboxes to get a feel for the backswing of the 2nd hit, you need to fulljump to not get hit by it
Due to his notoriously short idle timer on LP, pogoing triple slash meant that you could not safely fireball him or you risk being hit - which led to situations like multiple triple slashes being a damage tank or safely nailing him while on full soul. With this new tech, that is no longer the case. Thanks cerp for the suggestion, this is huge
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