This harpoon movement is 14.1% faster than divedash, but unsustainable in terms of silk. Downward momentum from the bunny jump causes harpoon to be flush with the ground, so that the dash afterwards is a grounded dash (air dashes are slower). (1) regular speed. (2) 0.25x speed.
3
Goldfishier
This hybrid divedash/harpoon movement is 7.0% faster than divedash and sustainable with 1 or more silkhearts. The jumpwindup before harpooning is important to preserve dash momentum. Without it, the movement becomes only 6.4% faster than divedash. (1) regular speed. (2) 0.25x speed. (3) divedash for comparison. LRT shown top right.
If you don’t like looking at tas here’s more or less the same movement demonstrated in sprintmaster4: https://youtu.be/F7zZBV6dlMk
unsure of cause or if known but climing the rope from the far right side and spaming jump consistanly skips the slow walk to the Chapel Maid. (Would love to know if others could replicate this or if its just a weird glitch for my saves)