Saves like 3-4s, 2 brews not required but makes it much easier, 0 brew version here https://discord.com/channels/772964112908156938/1365522711131983972/1522349382022991905
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Saves like 3-4s, 2 brews not required but makes it much easier, 0 brew version here https://discord.com/channels/772964112908156938/1365522711131983972/1522349382022991905
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5consistent cocoon skip skip method. align yourself as shown in the images (hornets right foot should be inside the small pebble on the floor when neutral ). flea brew at the top of your jump (you should get slightly pushed to the right by the ceiling). at the end of your flea brew, buffer a jump then start harpooning to the right. if you get enough height, you can make it with 0 extra brews, but if you notice you didnt get that much, use some safety brews in case.
things to note:
you want to wait a bit before actually repress jump after the brew
delay the right movement ever so slightly after the jump buffer (look at my input overlay)
as you can see, i succeeded 7/9 attempts, and those failed are due to human error, making this skip very consistent and run viable
EDIT: it looks like it doesnt matter if you press jump and right at the same time. just make sure the inputs arent far away from each other timewise and that you press jump first
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3amending my previous post; credit to Psycho Hazard for finding this better strat. https://discord.com/channels/772964112908156938/1365522460132245616/1447093103956590736
neb pointed out to me that this was possible, i believe first discovered by monstah with reaper crest? this is a hunter's crest flea brew version that's actually somewhat consistent; hit it up three times, jump and hit it the fourth time, then input wings and pogo off of it; you can use flea brew after wings if you're a bit too low. It's somewhat tricky and the upslash bounce heights can vary, but if you fail, you can just go for the regular skip and lose barely any time. Saves roughly 3s over regular flea skip.
fastest route I could find that still gets three journal entries. main things here are the flea brew skip at the beginning and the skip at the end; the flea brew is near 100% consistent by just using at the apex of both jumps. if you're not quite fast enough, the fly idiot will hit you as you try to dash to kill the idiot on the right side; killing the cogfly as you're jumping up is a bit tricky, but not too hard. there can be some enemy rng here, but i'd say it works out around 90% of the time.
the skip at the end is the hard part, but you should have enough silk to attempt it 2-3 times. if you clawline the right saw too low or too high, hornet will clip the ceiling and not have enough height; no specific visual indicators or setups i could find, kinda just have to eyeball it.
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