Don't see many people doing this but if u jump dash before a silksoar, needolin or interact u can buffer the input and it would come out as the same speed at if you were to perfectly release sprint (since u cant interact without stopping). It's not faster but not slower either and more consistent
If you get bottom exit, this is some fast and consistent movement to get there. Line yourself up with the red line, and pogo towards the right as soon as you pass the bottom ledge
guide how to damageless every stilkin in both of the annoying rooms where you can get hit really easily. these are safe strats and, timewise, not optimal. apply these when neccesary for your health because optimally youll just want to damage tank them
consistent setup for this section, obviously youll have 4 silk on the first part, but for the skip you just want to pogo the dude on the floor, harpoon the spikes once, wings, harpoon again and then he should be in the perfect position to just pogo him.
consistent way to skip this ring, sprint into the transition, let go of movement, sprint and buffer a jump. incredibly easy like this and you should always be able to make it
you can force the "fastfly" (fast beastfly where it doesnt get stuck anywhere) by doing a very small wiggle on this platform, its only a tiny movement change but its very consistent and ive been doing it for quite a while now. decided to post because i dont see anyone else doing this. saves like 1-2s but you need a low spawn so kinda rng dependant :p
easier fast cycle that doesnt require you to cycle skip the first cog in the climb so you can still do the slow descent and not have to be fast as shown in the video, just follow my movement and wall jumps and you should align perfectly every time to do the cycle skip. a bit slower than what scotty does in comsob but its very reliable and run consistent
Sinner's Road Skip No Heal it was more consitent for me to go for a Cayote Jump but not needed , and use the Cage in the Background as ur indication for when to silkspear