#strats

#movement 24

Don't see many people doing this but if u jump dash before a silksoar, needolin or interact u can buffer the input and it would come out as the same speed at if you were to perfectly release sprint (since u cant interact without stopping). It's not faster but not slower either and more consistent

jicoworker

If you get bottom exit, this is some fast and consistent movement to get there. Line yourself up with the red line, and pogo towards the right as soon as you pass the bottom ledge

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saves .7s, massive for any%

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im not sure if it's worth doing in the runs but in this room you can use pogo dash cancel instead of normal dodging

instead of walking or dashing and waiting for it to reset
handy if you need distance to sprint jump in the direction you came from

#1 G0LEM Hater

If you get a really good pogo dash out of the transition you can do 5 pogo dashes then one more in the air before pogoing the flower.

roughly .1 free timesave (pb without pogo was 1.98 and with pogo was 1.86)

guide how to damageless every stilkin in both of the annoying rooms where you can get hit really easily. these are safe strats and, timewise, not optimal. apply these when neccesary for your health because optimally youll just want to damage tank them

consistent setup for this section, obviously youll have 4 silk on the first part, but for the skip you just want to pogo the dude on the floor, harpoon the spikes once, wings, harpoon again and then he should be in the perfect position to just pogo him.

pogo last worm and corner correct for full cycle skip with no time lost to waiting

if youre doing the flower skip you dont need the silk from this guy and can just dash from the mantle. saves ~.5

consistent way to skip this ring, sprint into the transition, let go of movement, sprint and buffer a jump. incredibly easy like this and you should always be able to make it

mega cursed beastfly pogo :elderC:

everbloom

skip ledge grabs at the end with a correctly timed 2nd jump

you can force the "fastfly" (fast beastfly where it doesnt get stuck anywhere) by doing a very small wiggle on this platform, its only a tiny movement change but its very consistent and ive been doing it for quite a while now. decided to post because i dont see anyone else doing this. saves like 1-2s but you need a low spawn so kinda rng dependant :p

easier fast cycle that doesnt require you to cycle skip the first cog in the climb so you can still do the slow descent and not have to be fast as shown in the video, just follow my movement and wall jumps and you should align perfectly every time to do the cycle skip. a bit slower than what scotty does in comsob but its very reliable and run consistent

cursed cycle... coyote frame abuse

optimal movement/how to cycle this room because it can be kinda annoying with the platforms

Sinner's Road Skip No Heal
it was more consitent for me to go for a Cayote Jump but not needed , and use the Cage in the Background as ur indication for when to silkspear

optimal wormways movement, best possible time should be around 42s from enter to exit (lrt)

full timothy chalamet room movement, the skip at the end is rng dependant but can save like 1-2s maybe

optimal movement for timothy chalament room without flea brew. the damage tank might not be necessary but it lines up the skip a bit nicer