#strats

#fps 2

Spears travelling through breakable walls and gates are a combination of distance from them, but more importantly... fps :]
Breakable walls (you can see my fps in the lower right at all times) -

  • The further you are away the less likely you are to get the cancel at any fps. However at higher fps values, you can be further away and get the cancel more often
  • Note there is a sweet spot where any fps value simply passes through (see the last wormways clip) however this spot seems to be smaller for higher fps values (?needs more testing?)
    Gates -
  • Gates are more sound, and work as intended for the most part, however there is a sweet spot where both fps' simply always pass through, but again, a similar issue where this 'sweet spot' is larger for lower fps and smaller for higher fps.

This walldash (found by Onaku) is fps dependent and will basically always fail at very high fps values. Notice how it works with hitboxes on - this is because they bring my game to about 300 fps, and as soon as I turn them off, it goes to about 700 fps and stops working. To counter this in real runs, turn on vsync. Amazing :)