#strats

#spear 3

Xena ^›⩊‹^ ੭

this is obviously an exaggerated clip with infinite silk, and this is already a known strat but not publicly made aware as far as i know. u can consistently spear Phantoms pillar/steam attack to deal an extra 27 damage on phase change by sprinting away from the steam -> jump -> turn around -> spear

additionally (found by and made popular by Nebula), you can have 8 silk on phase change, get 2 spears off on 2 steam attacks, then 3 more hits + your silk heart and still get enough silk to spear after phase change is over.

i personally only use a spear on steam attack if i know i can spear after phase change again.

(forgot to mention that u can know the spear hits by seeing silk fly off the steam)

Spears travelling through breakable walls and gates are a combination of distance from them, but more importantly... fps :]
Breakable walls (you can see my fps in the lower right at all times) -

  • The further you are away the less likely you are to get the cancel at any fps. However at higher fps values, you can be further away and get the cancel more often
  • Note there is a sweet spot where any fps value simply passes through (see the last wormways clip) however this spot seems to be smaller for higher fps values (?needs more testing?)
    Gates -
  • Gates are more sound, and work as intended for the most part, however there is a sweet spot where both fps' simply always pass through, but again, a similar issue where this 'sweet spot' is larger for lower fps and smaller for higher fps.
fireb0rn

Simple and fairly easy Chalamet skip that requires minimal reaction to the enemy's movement.

  • Sprint jump left, dash at the peak of your jump to avoid falling before the pogo, then pogo the bug
  • Silkspear at the highest possible point, left of the bug
  • Dash left, then immediately pogo right
  • The enemy should always attack at this point, freezing it in place for a moment and allowing for an easy third pogo