#strats

#low% 5

I try to jump roughly when the head of the grom goes fully into the ground. From there you need to pogo near the peak of your jump (at the end of the next grom) and pogo again shortly after the next grom goes in range of your pogo. If you did it correctly you should be able to pogo the spikes and make it up

Turns out going through the top at the beginning is like 1s faster than going through the bottom. To avoid the first enemy doing the first pogo nil is more than good enough (the 2nd one is only for speed).

I thought it'd be a good idea to lab so good harpoons to be able to compare them against other potential good spots. The harpoon in the middle of the room saves roughly 1.1s and the one at the end saves roughly 1s, so both are very good

(forwarded above)
Can be a good back up for other categories or a good beginner strat

cadezek (he/him)

general double damage tank strat for this room

stichman34

Made it past the first jump here without clawline (and technically without claw for randomisers), unable to test further because of running out of plasmium.