Dashing lowers Hornet's hurtbox, so you can squeeze under this guy a bit early. While generally useful, it also makes the fast cycle super consistent with a 2 hit wall break. Super run viable,
- ๐ฅ14
Dashing lowers Hornet's hurtbox, so you can squeeze under this guy a bit early. While generally useful, it also makes the fast cycle super consistent with a 2 hit wall break. Super run viable,
2 things: first not doing the fast break on the first wall lines up for me to just go and not have to time going under the guy
second thank you to nebula for telling me, sprinting has a lower hitbox so you can go under it earlier compared to walking
2not sure if this is already known, but..
you can break this wall in 2 hits consistently if you know when to start swinging. provided screenshot shows the visual cue. you have to start swinging up below that red circle area. its not super precise but isnt super lenient either.
you probably can dash instead of pogoing after the fall, not sure which is faster. but pogoing there was easier to position myself right for the double hit.
7You can just make this cycle lol. If you get hit, you can heal or not. If you feel slow you can do zButterfly's strat in the 2nd vid
9you can pogo downdash through the second big guy to not take damage. you should do it from the left side and pogo at the very last moment. this is hard to do, but you dont lose much attempting and failing it since you would have taken damage there anyway and its maybe slightly slower than immediately downdashing into damage tank.
39You can pogo the bottom bell guy to make an epic cycle, flea brew is needed I think
2(forwarded above)
Can be a good back up for other categories or a good beginner strat