dash clawline on this part is easier than just jumping at the nub since the sloped ceiling of the nub will push you down into the correct height Clip 1. Aim to dash at the middle, using the pillar in the back as a reference. While jumping earlier is possible, it's not as easy as the timing is harder. Clip 2. Don't jump too late, you can be pushed too far down, but this is pretty lenient Clip 3. Bonus: you can claw the nub and still make it as long as you're far enough left
just posting this in strats bc I don't think anyone else has, these 2 dashes before the harpoons weren't being done before, suggested/found by @Megamin (#1 Mist Hater) , they make the cycle pretty lenient in ils, still scary in runs but somewhat viable now (with good loads at least)
this walljump is barely possible cloakless but way more lenient with cloak second pogo on cog has to be in the middle of the cog for maximum height Saves about 0.2s, just treat it as last ditch effort to make fast cycle for bells You shouldn't really go for it but throwing it in strats just for documentation edit: just wj > hold dash instead of 2 wjs like I did
Strats to make cursed cycle less cursed, getting the cycle should save around 1.8 seconds, its still load dependent both to pogo the moving cog in the right and to make the cycle, but more doable, the first clip shows that this is useful as a backup, if u dont reach the upper ledge u can do this instead of going all the way to the left