This is organ cycle with a delay of 0.3 on cycle mod. This is MUCH more than any runner should have on vanilla. I labbed the starting movement and this seems to be the fastest by far. As for the walljump section, the video shows what I find the easiest to execute. Everyone should be able to hit this for a massive 4s timesave with enough practice. If you miss anything up to the last drapefly, it's easy to cancel, farm silk, and make the regular cycle.
Some notes:
after the first ddg, do a high pogo to set up for the next ddg.
after dashing onto the small platform, jump as soon as possible (sounds obvious but try to do this intentionally).
there's a seam on the ground right after, but pogodashing like I do avoids hornet getting stuck in this seam.
for the last mantle skip, aim to jump near the end of the bump in the ground highlighted in the image. Hold jump the ENTIRE time and you should make it.
this is best to go for with 4 silk or more, as you want to start the phantom fight with a spear. Look for silk in the mist, there's a lot of it :)
Update: Some people can get worse loads than 0.2s (bad loads + pc rng) after which the cycle may be difficult to hit in runs. At that point, just farm the silk ๐
this is obviously an exaggerated clip with infinite silk, and this is already a known strat but not publicly made aware as far as i know. u can consistently spear Phantoms pillar/steam attack to deal an extra 27 damage on phase change by sprinting away from the steam -> jump -> turn around -> spear
additionally (found by and made popular by Nebula), you can have 8 silk on phase change, get 2 spears off on 2 steam attacks, then 3 more hits + your silk heart and still get enough silk to spear after phase change is over.
i personally only use a spear on steam attack if i know i can spear after phase change again.
(forgot to mention that u can know the spear hits by seeing silk fly off the steam)
doesnt work on as many spawns as dmg tank version because you cant get any more height after upslashing this way, but theoretically better ...sometimes ...if reactable
Hitting this lever 3 times instead of 4 seems to save 13ms here (unless the 4 hit clip trolled in some way that i dont see). Also u can still skip the mantle with 3 hits but u need to pogo later which ended up being a wee bit slower so just taking the mantle seems better
You'll want to get the full spear duration to midair stall as long as possible, and also want to be as high as possible because the flower will stop and start attacking once it drifts into range. I found just bottom right of the flower bud to be the best spot to spear at since spear can hit the ledge if you're closer (as seen in last clip). Requires full silk enter.
With a little practice you should be able to make the split decision if you need to do the flower skip normally. OR as these videos show if the flower spawns higher up you can pogo the flower and then the mob OR if it spawns at its absolute peak you can directly pogo. This takes a little while to visualize but I've been messing with this skip so much I can identify before I jump. Hope it helps someone.
Edit: this isn't something that will happen every time because of RNG
Strats to make cursed cycle less cursed, getting the cycle should save around 1.8 seconds, its still load dependent both to pogo the moving cog in the right and to make the cycle, but more doable, the first clip shows that this is useful as a backup, if u dont reach the upper ledge u can do this instead of going all the way to the left
route Scream skip for the big spitting guy, its pretty tight, and it might be possible to do it from the second platform so you dont lose time waiting on the first one
Breakdown of a consistent setup for the reaper crest pogo you can use on current patch with the heal stall (enabling key route cloakless) See thread for stills used in this vid