video 4 in that strat post was really bad, we can do this on that rng and it's quite a bit better
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video 4 in that strat post was really bad, we can do this on that rng and it's quite a bit better
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1Harpoon disarms the staff attack which is really useful on this rng
6This is mostly known, I'm just documenting it here :3
There's four main rngs I've found to watch out for in wave 1. All openers start with a dash left. Then three nails (nail, dash cancel nail, nail). After 3 nails, react to the flying reed.
The reed can stay in the air and parry.
If it does so then do the fourth nail, jump harpoon right, pogo dash through, nail landing spear, and clean up the final reed. React to if it parries.
Videos 1 and 2 are this rng
The reed can close in super quickly.
If it does so then harpoon it as soon as possible after the third nail. (if too slow to harpoon, it will back up and require different strats!). Pogo, land to the right of the charging enemy, and nail landing spear.
Here, the chorister on the left can either jump towards you (rare, sad) or do regular attacks (not rare, blissful). React and clean up accordingly!
Videos 3 and 4 are this rng
there's minor variations within these rngs that require small adjustments but that's mainly it. lmk if I missed anything important.
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