#strats

Hang_04

Harpoon disarms the staff attack which is really useful on this rng

Better setups for waves 9 and 10 (final 2 waves before clappers). Should remove basically all the rng from wave 10. 3rd clip is the old strats for reference, while they can be a bit faster than what is shown, best case scenario matches 1st clip and loses to 2nd clip, with more rng.

For wave 9, stay on the ground the entire time to ensure you can upslash the minister. Be patient with your turnaround spear, as he can instantly attack if you jump too soon.

For wave 10, you must be far enough from the reed. Triple slash is forced with harpoon at a distance. The spacing for the pogo through can be tricky on some spawns (the reed spawn varies a bit) but I believe it's consistent.

Note that if you end wave 9 with a spear at 4 silk, garama silk will have to refresh. You don't get the damage boost unless you have silk.

Fully consistent wave 2 (kinda, you have to delay dash attack if he steps backwards). Basically just stays out of the range of the right guy and he walks back and forth. Faster version of Xena's upslash strat. Should be basically the same speed or like very slightly slower than best case scenario with the old strat, absolutely saves time on average

This strat has existed but just wanted to post some examples. When a bellthrower throws, it can't move for a bit, so you wanna get past it. React to whichever has thrown and is close enough to get to the other side of. If neither throws, or if the one that threw is too far away, I find it's better to just wait for a throw. Rarely you can get screwed over but it almost always works if you space properly.

I'm trying to figure a good 10th wave, i do have decent result, but still not completely satisfied, if someone have an idea to improve that

Slightly better Clapper rotation for this attack, spear very high up so you can get a pogo off instead of having to dash away/drop a nail to avoid slam attack

#1 G0LEM Hater

This is the best set up for the arena that I have found

faster opener on double maestro wave

pretty sure you need to do this on the right maestro otherwise you will get hit (you can use the foreground candle to lineup like shown in the videos)
you just have to do nail > clawline > nail > pogo > spear > dash > upslash
between the nail and pogo after clawline you have to move back a tiny bit or it wont work

(getting hit or not is kinda rng so idk if you would go for this is runs but ill still put it here :3)

fireb0rn

Fairly easy opener for double Maestro wave.

If you knock the Maestro away from its minions fast enough, it wastes its attack (trying to recall its minions). If you're low on silk, you can use this to farm enough silk to double spear the other maestro, or you can just silkspear the maestro against the wall for a fairly quick kill.

I'm not sure if this is consistent. If you do the first two hits really fast, I think the maestro can spawn its minions closer to the wall which allows the maestro to attack, so you should be ready to react to an attack regardless.

I like this strat for dealing with the two maestros. Right side for the first guy seems more consistent/safer to me than left side, as long as you don't get the spinning attack the first guy should be consistent damageless with this strat. I think you lose time on the spinning attack, but save time on the other attack with this

Then the second guy i am assuming you want to do one spear, note here that you need to bait the guy to attack left after the first two hits. None of what is in the clip is particularly consistent, but i think it's more consistent than other strats and good to go for. You do need to improvize stuff a bit quite often. For the spinning attack i think you should wait it out and you can go for a nail dash nail at the end of it, although that can get you hit

I think if you wanna heal it's best to heal at the clapper and get silk for it there, if you try to nail only the second guy it will probably not be much faster than healing at the clapper if faster at all, and you will just get hit more

consistent fast start on the 2 minister + 1 bellthrower wave (wave 9) found by sublime + nebula

https://youtu.be/RgNzxuCSBL4

ScrewmyShoe

Just in case some people didn't know; if you end up on the wrong side of this explosion zone you can still harpoon-> pogo to get over and continue dealing dmg

consistently fast opener for polaris guy / maestro, you can get hit after the final grappling hook sometimes but he will die

ScrewmyShoe

Nail 1 opener since wr still kinda improvs wave 1 of HHA..

this requires 0 soul and seems very consistent if fast enough to the grapple, don't mind me getting hit in the end
about 3-4 seconds faster than wr wave 1 and ends on basically full soul to quickkill wave 2 with

If the wave 1 flying guy is low after the 3 hits it can be better to just pogo sometimes ime example here which is also another couple seconds faster due to no hits taken