Solid damageless strat for the drop in the first deepnest room leaving QG (the normal inv isn't guaranteed to damage ofc but randomly does). Loses .2-.3s depending on how good you are at greeding the inv. The wallgrab is necessary to avoid a hardfall at the bottom. Intended for fury route, especially if you don't take the second heal after Petra Arena, but its a nice backup if you're low.
Doing this movement saves 0.3 over the current cyclone strat if you get the wings bonk like here, a few frames less if you don't.
It consists of doing a dash into buffered pogo, buffered dash and buffered min wings jump. Then before you reach the wall start holding analog left, as soon as you wallcling press nail and let go of horizontal inputs, then you can dash anywhere after you've passed the spikes.
Left-right wallcling knocks you away from the wall you're on if you press nail, which ensures you don't hit the spikes, and that you land on the ledge under them. Getting the wallcling also stops you from hardfalling if you land.
This strat works for both 1221 and LP 3rd vid has input display for left-right nail knockback
Using nail knockback puts you just far enough away from the wall that you don't hit these spikes, meaning that you can do a nail hit right before you'd cling to the wall to make sure you're as far right as possible before the dash.
You can also do an upslash to actually touch the wall before you do the nail hit, but the timing is fairly tight (too early you gain no benefit, too late and you'll hit the spikes before you can get the knockback hit out), so I wouldn't bother.
Timesave is obviously gonna vary depending on how much you're greeding your positioning and dash cancel timing, but looks like 2-3 frames when I compare to top runs and based off of my own timings. This also gives the benefit of more consistent positioning so you can greed the dash cancel more reliably.