#strats

#dark room 2

JackmanMarcus ๐Ÿ’™

Doing this movement saves 0.3 over the current cyclone strat if you get the wings bonk like here, a few frames less if you don't.

It consists of doing a dash into buffered pogo, buffered dash and buffered min wings jump. Then before you reach the wall start holding analog left, as soon as you wallcling press nail and let go of horizontal inputs, then you can dash anywhere after you've passed the spikes.

Left-right wallcling knocks you away from the wall you're on if you press nail, which ensures you don't hit the spikes, and that you land on the ledge under them. Getting the wallcling also stops you from hardfalling if you land.

This strat works for both 1221 and LP
3rd vid has input display for left-right nail knockback

Fastest dark room strat with dashmaster - extra dash after the big jump saves ~0.2 and imo makes the room a bit easier. Starting with neutral dashes is like a couple frames faster by my timing and is also easier. Go neutral for part of the big jump before the extra dash, and if you're too far right then go neutral for a bit of the double dash after. I included 2 diff starts, both are the same speed but one gets a free hit of soul (but is maybe harder to position)