Solid damageless strat for the drop in the first deepnest room leaving QG (the normal inv isn't guaranteed to damage ofc but randomly does). Loses .2-.3s depending on how good you are at greeding the inv. The wallgrab is necessary to avoid a hardfall at the bottom. Intended for fury route, especially if you don't take the second heal after Petra Arena, but its a nice backup if you're low.
If you have 3 soul after the second wave, you can do the optimal damage rotation for Traitor Lord pretty reliably without scream skipping. By itself this saves 0.3 because of no freeze frames, but if you are 1HP after frogs you save an additional 2 seconds because you don't have to heal and then get soul.
Go for the double on the first wave and then go for double double on the second wave. For every double you miss, get 3 nail hits and fireball so you still end with a cast. The only meaningful downside is if Traitor Lord does three grounded dashes in a row, it's really hard and maybe not possible to get enough soul hits to do the last double, so you'll have to get 3 extra nail hits and fireball, but this is still faster than healing.
a while back i posted a walking strat for the damageless lantern pogo, but it was hard to get, this is a setup thats not only faster than taking damage (0.2 if you greed) but is easy and lenient. Full jump as you hit the ground, line up with the middle of the bench, wait to fall, dash, and pogo for easy timesave. This works even when the crawler hasn't turned, but works better when it has.