#strats

Fungus2_17

Something very silly for y'all, this is a look up method for timing mantis early control. The lure is irrelevant, but after you've done whatever lure you're using, use the right analog stick (or an equivalent bind in virtual controller software) to immediately look up. Dash over to the pickup when the mantis's head/neck is at the line in the wall marked in the screenshot. This is just the cue I've found; there's likely an easier one to see for runs and this could easily be adapted for a super early EC like in RoomSoB.

This should allow for more consistent dash timing since it doesn't hinge on your reaction time for the mantis flying onscreen like conventional setups. It also saves 0.2s over that conventional setup.

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JackmanMarcus ๐Ÿ’™

Slightly better way to get the soul off of the Ambloom after firepogo than the turnaround slash if it's walking left. How much depends on how good you are at the turnaround, but I was saving around 0.1

ins0mnia (she/her)

Doing an upslash here lets you get a sub short hop height prejump, which saves about 0.05-0.07, and messing it up will basically just give you the normal time. Its not too bad imo.
I think a similar thing could have the potential to be applied in other areas, though its use case is quite specific.
I've tagged it 1221 because I know upslashes take longer to cap your jump on cp and idk if it would kick in soon enough. Might be that it makes it easier or impossible.