#strats

#upslash 2

Alternative to Nebula's setup that uses buffered inputs for the timing/positioning. Some notes:

  • This loses at most 0.1s to a fully greeded version of this, but realistically will go even with other run setups like the visual cue Nebula posted
  • The dash after the drop before the upslashes needs to be neutral to lure the spore a bit to the right to avoid running into it after the mushroom pogo
  • For the mushroom pogo, I hold right out of the dash into the wall and start holding left at the same time as the pogo. Switching to holding left too late can cause you to run into the spore
  • The timing here works out so that hitting the spore as soon as you're low enough to fit under the ledge greeds the spore height well
  • I tend to go neutral after the explosion to make sure the pogo reaches
ins0mnia (she/her)

Doing an upslash here lets you get a sub short hop height prejump, which saves about 0.05-0.07, and messing it up will basically just give you the normal time. Its not too bad imo.
I think a similar thing could have the potential to be applied in other areas, though its use case is quite specific.
I've tagged it 1221 because I know upslashes take longer to cap your jump on cp and idk if it would kick in soon enough. Might be that it makes it easier or impossible.