#strats

Ruins1_03

This wj here before picking up the seal seems to manip the rava pretty well so he doesnt go to the right and hit you left.

ArchonToast

I couldnt find any tutorials for left side rafters so I thought I'd make one.
The skip is really lenient so you can experiment with a combination of 1 or 2 fireballs, as well as 1 or 2 damage tanks. The lower the fireballs and damage tanks, the harder the skip (not really, i find 1 damage tank to be easier than 2). This flexibility makes up for vengefly spawn, behavior, and knockback rng.

When you reach the platform in the screenshot, you want to do 2 full jumps. With the second full jump you'll move left midair and damage tank the vengefly and get knocked back right. Then pogo, fireball to stall, pogo again and dash into the platform as shown in the first video. In the second video I got really unlucky with the vengefly but I was still able to get the skip (i slipped off but thats beside the point)
Edit: Sometimes the vengefly spawns too far left. In that case, you'll move slightly left with your first full jump to grab its attention, then while still in the air, move back right, do your second full jump, and do the rest of the skip as normal)

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beginner/backup strat if you miss left-side rafter

(i know skate has a low fps rafters strat but it didn't work for me)
just putting this here in the event it can help someone else. the key is leaning into the final damage tank while still getting knocked left (alternate version of 74v13r's low fps rafter's strat: https://discord.com/channels/772964112908156938/822611544231772170/1298249682996166677)

For ppl who actually have low fps (~70fps), here's the most comfy set up i could come up with for rafters. Keep in mind that you only need 2 fbs for this version. You can also include a dash before the first dmg tank if it feels easier to do it as high as possible.

As for the skip itself, make sure to do the 2 fbs at or slightly after reaching the pick of the 1st pogo. The final dash should also be performed as high as possible so as to reach the platform.

never worry about side slashing the vfly again

https://www.youtube.com/watch?v=gffvSeeDRqc

Backup strat for getting knocked left during right-side rafters (second clip, first clip is normal right-side for reference). Requires 6 soul entering the room. Variation of sawayoshi's low fps strat with the dash/drift directions adjusted slightly to avoid killing the vengefly during the setup. Loses 1.4s which isn't great, but it's better than resorting to left-side.

sawayoshi

A backup strat for right side rafters, using a variant of the low fps strat. Mainly useful for 1.4+, where vengefly RNG can lead to "impossible patterns" that can't be made normally. Requires at least 6 hits of soul into the room and at least 4 health.

JKmaginary

A Low-fps version thats the fastest, it can be pretty tight at times but its very consistent; I get it like 50-70% of the time on 90 fps. Sorry for framerate at the beginning. Its much more consistent than high fps.

Sometimes the vf can hit you the wrong direction for the second damage-tank, so be weary of that. For the first pogo, make sure to be holding left the entire time, for the fireballs: Remember to delay them after the pogo, but don't delay them inbetween each other. For the second pogo, either do a neutral pogo, or go towards the vf to pogo.

saturniid

https://www.twitch.tv/videos/1637653041
jennifer pogo, mostly possible when doing skate's low fps skip due to when the jennifer is activated, definitely saves time even to good rava rng, presumably .4 but not confirmed. Possible with high fps skip but different and saves less time (?) - more research required

https://clips.twitch.tv/WrongPopularBadgerNerfRedBlaster-vjOaag7Cizv-jOsL superrrr lenient seems to be even easier with lower fps as well

https://clips.twitch.tv/DullImpossibleVampireFrankerZ-kkpmWU0eo72G7uU6 just a way comfier strat for anyone that's crying in pain over not being able to hit the second pogo on the normal one

magnolia💙

Best known movement for bad rng on the husk guard, flyguy manip works consistently here

!!cerpin

less annoying alternative rafter's skip without doing the baiting jumps and handling the vfly up/down bobbing that forces me to dmg tank too low often.
clinging leftside is slower, but baits the flying husk sentry and largely avoids the 'forced dmg tank'-rng.
unsure of absolute timings because so many moving elements and room cycles, but it should be faster than older strat

A way to go on the upper ledge right after the elevator by pogoing the flying guard. Works kinda consistently, but you have to be aware of when it doesn't work to fall back to the normal strat. You can kinda guess how it'll go after landing on first post-elevator ledge based on whether the flying guard is visible or not

This strat's already known but I couldn't find it anywhere, and having input displays nice. Chain Elevator WCS to avoid having to pogo enemies or go around. The first chain dash needs to be low to hit the platform, if you miss you can still jump out of it and be fine. Downsides are not hitting the elevator back up or getting the heal. If the sentries are uncooperative you can't chain all the way up but you won't be hit. (the first chains pretty easy, the other two are a lot harder)

Edit: In this example I appear to get airwalk but its not needed for the trick