Clip from Skurry https://clips.twitch.tv/PlacidAggressiveMinkShazBotstix-h4aRqZdtajjxab8v (if anyone has a more condensed version and/or with good explanations, feel free to post it instead and I'll remove this one)
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Clip from Skurry https://clips.twitch.tv/PlacidAggressiveMinkShazBotstix-h4aRqZdtajjxab8v (if anyone has a more condensed version and/or with good explanations, feel free to post it instead and I'll remove this one)
3go into transition while falling to storage swim state, then jumping up to gain early control.
up to 0.5 faster
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3A faster way to kill these enemies, Overall it saves 0.3-0.5 to killing them on the way back, and 0.1-0.2 to not killing them (Cause you don't have to awkwardly jump over them). Make sure you have enough soul to do this, as it makes soul routing a little bit harder, your pogo on the lever can hit them but its kinda rng, and the other nail hit can hit both of them (Which is also rng) It prolly needs to be labbed a bit more for wcs
delaying cyclone and doing it from above (second showcase in the video) saves 0.6 over firing cyclone as early as possible, because prefired cyclone doesn't trigger the lever (1st showcase in the video). I've seen 106 runners do similar movement, but I thought it's just to mitigate bad rng
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