#strats

#beast's den 4

Spirity

do the final nail on the 2nd devout slash, faster and much more lenient hitbox

JackmanMarcus ๐Ÿ’™

Reliable Devout skip for the final devout in Beast's Den. Saves about 1.5s on average compared to killing it with low% equipment, and also means you don't have to worry about soul in den, so it's probably closer to 2s avg timesave.

Normally, the final devout won't walk over the gap on the left side, but if it starts an attack within a certain range it lets it cross it, which lets you get over it's collision box to skip it.
You want to fireball the devout to wake it up, and then go stand in the spot in the first picture, on that grey line in the floor. You don't quite see it until the camera shifts up though, so I aim for where the black foreground half-circle in front of the knight intersects with the ground.
You then need to let the devout approach you, until it's front is at least where the green line is in the second picture. Any further right won't work, but a bit further left does, it's somewhat lenient. I mainly make sure it's covering the jagged bit of the border, on the right of the mask in the background.
Once it stops, you preferably want to walk forward a tiny bit to hit it and force an attack. It both makes it less likely to back up and is faster than a natural attack. It will sometimes start backing up immediately after getting close (3rd video is an extreme example), and you just have to cry and be patient if that happens.
Avoid the forced attack, and as soon as it ends, you want to force a second attack and walk into it to dmg tank as you do. If you get the timing right, you can cancel the dmg tank freezeframes for a bit of extra timesave.
Finally you want to jump over the devout, make sure you don't hold right as you do because if you touch the triangle it will drag you down and not let you get over. As long as you're fast enough, you can always get the cdash off after landing, it can't attack you fast enough to hit you.

Knight_pos_cue.png
Devout_pos_cue.png
JackmanMarcus ๐Ÿ’™

Consistent low% version of devout skip.
You wanna cdash into it, upslash a little after you gain back control, then delay a little and jump right before you pogo. (jumping too early will result in bonking and falling back down)
The pogo should be buffered after the upslash for the standard rng.
Early opens are hard to deal with, but since you cdash into it, they are pretty rare. The best way I've found to deal with them is to train yourself to do the jump + pogo as a reaction the moment the devout is in the same position as the image (Arm raised behind it) rather than pure muscle memory timing.

image.png

saves some time bc you dont have to go to the right and can directly go up. Pretty easy and consistant, if you are too far right you'll probably still get the stallball but wont reach the fb when pogoing and if you are too far left your vs will get eaten by the wall.
Not sure how much it saves, but its probably worth going for (2 seconds or more, maybe?)

imagen_2022-07-10_232645791.png