Different strat for the moss knights. Wiggle in and out of the mk aggro range instead of forcing a jump at the start. Do 6 swings total, walk a bit back to get the geo, walk forward and shoot vs. Have to delay the vs to hit the second mk due to lp range (walking forward before using vs also helps with the timing of the nail swings to not parry). If you don't walk back you will lose a lot of geo. Saves about 1~1.3 seconds on the old "force the backjump strat"
Biggest timeloss is delaying the backjump after the 6th swing. Stop the nail swings if the mk stops attacking, else you will hit its shield.
Second variant shows a way to break geo rocks and immediately go for the nail cancels on the rock/mk. The issue with this for scsbcpte is that you will most likely lose about 20 geo (I go for 160 almost every run, this one gives about 140) so it can be done if you need less geo at this point. This saves about .3.6 on the other wiggle strat.
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