#strats

Bone_05

The taunting before your next attack gives a 50% damage increase rounded up. Because of this, we can use the taunt to remove one needle hit from the BB 3 cycle. However because of some bugs, only pogo will get buffed on the Bell Beast and only if the pogo doesn't get too close to the ground. It's hard to say how high you need to be up, but the general guideline is that if you don't touch the ground with the tip of your pogo, you should be good.

The first 2 clips are of the opener.
Clip 1: the 1 silk opener. This is easier than the alternative and should be used if you can
Clip 2: no silk opener. A bit tight, but consistent. the taunt itself hits the Bell Beast (2 damage)

EDIT: Just to clarify, clip 2 does not get a taunt buff, the taunt itself does 2 damage, which, when added to the later taunt buff still makes up for 1 needle. Clip 1 does 28 damage and clip 2 does 27 damage

The third clip is the finisher you get to do if everything goes perfectly

The rest are just different ways you could try finishing if you need extra hits, they're all reletively difficult, and in some cases it might just be easier to finish with a normal 4 hits

Megamin (#1 Mist Hater)

Silkless Bell Beast 5n starts
dash dash jump: 5n 5s s5s 3s
dash jump dash: 5n 6s s4s 3s
dash jump jump: 5n 6s s5s 2s
If you miss a nail, you can 4s on scream

Some ppl seem to struggle with the 5 opener, so big tip: you can stand super close to her since her hitbox is much smaller than it initially appears. I use the little hook on the bell as a referece, do 2 nail swings as I see the smoke, then after the 3rd nail, back up. This clip gets 6 hits hitless but do note that you only want 5 hits in the opener (you can do 4 hits if you're doing the version where you enter with 8 silk)

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A faster and probably easier Bell Beast kill which exploits her inability to do bell burst above 120 hp. Open with 4 needles then follow with a spear 4 needles and another spear to bring her to 80 hp. You can enter on 8 silk but if you don't get a refund on the first spear you need an extra hit in the finisher. If she does any bells after the second attack just wait them out.

Bell Beast Quick Kill
Okay yeah so this opens up this kill I guess lol, sure man

you can fit in 2 spears and 5 nails on dash attack, especially in the opener. I do not know what to do with this information.

Stratus (he/him)

Alternate setup for starting this last set of nails on Bell Beast. Jump as soon as the particles appear, then nail as soon as you land.

Beast Quick Kill Tutorial
I see a lot of people, including top players, still doing some iffy stuff here, so I threw together this vid of how I personally approach this fight, with a few attempts (both failed and not), hope it helps some people to have visual and auditory references. Not perfect, definitely some wording mistakes, but yeah https://youtu.be/XvW9V-cfc2s

JackmanMarcus ๐Ÿ’™

Fixed and improved version of the bell beast phase skip/quick kill. Credit to Vex for the opener.
this saves about 10s with best rng, compared to best rng without phase skip. It saves a bit less with worse rng (because you have to avoid hitting a bunch for bad rng patterns). Still worth going for, as the worst rng with this only loses 2s to the best possible without phase skipping.
First 3 videos are example fights with different rngs, showing how to deal with charge/leap on 80 hp and showing that even if you miss a hit somewhere you can still barely get the quick kill by squeezing in 4 needle hits + silk spear on the scream (you must do a nail turnaround to get this).
Last video is a voiceover that explains all the strats and cues in detail
Forgot to mention in vid, but bell beast can do max 2 bell bursts in a row, and seems to be 3 in a row for charge/leap (it counts both so it could be charge charge leap)
I deleted the old bell beast post since this is just better.

Edit: video was wrong about silk amount in the video, you need 8 silk going in, which means 3 hits between the web in the silk spear room and starting bell beast