-Much more optimized full room using Gaia's silkless start, although I really hate the ceiling orb pogo with sawtooth, but yeah it's definitely faster optimally especially for sawtoothless
-Doing the last orb like this is significantly faster for sawtooth and finally lets sawtooth match sawtoothless endings. If you take away anything from this, do this version of the ending if you have sawtooth
-The upslash on the guy is rng but can be backed up, not 100% sure if it's strictly better than silk gathering on avg but I think it should be. Strat suggested by plew_plew
This strat for getting across the first part of the room is at least 1 million times easier than everything else I've seen. You do have to delay a little before clawlining after the dash but if you get that timing right it's really easy
Since I didn't see any strat posts for this room this is the best movement if you don't have reaper. I like to wait for the first spike ball to fully spawn in otherwise you're too fast for the top platform.
consistent scream skip for moorwing fight in act2 i use the rope on the floor to line myself up (lil triangle shaped rope and left foot right next to it - better to be slightly right of it rather then too far left) also works from the left entrance: https://discord.com/channels/772964112908156938/1464809416363737229/1466612536911597742 inputs are: clawline, hold left (walking) into jump
Fastest quick kill so far. Farming silk at the start is important as doing 4cs heal less with the freeze frames is really hard and you don't even lose time farming. For the right rock my visual cue is the left of the lava fall. For the left rock there isn't a good visual queue but you kinda want to be between the seam between the 2nd and third platform and the notch in the middle of the third platform.