Here's how you do dm dog cycle: https://youtu.be/5xvCTbaknAc
The two dashes at the end save around 0.14 to the movement normally done without dm and loses like a frame or two to the brainrot movement that is featured in vs roomsob.
- π₯6
Here's how you do dm dog cycle: https://youtu.be/5xvCTbaknAc
The two dashes at the end save around 0.14 to the movement normally done without dm and loses like a frame or two to the brainrot movement that is featured in vs roomsob.
Don't know if it's already known but you can start the dog cycle room with 2 walljums instead of 3 and doesn't seem to lose time, so if you don't have godlike represses makes the cycle a lot more lenient. (just realized I uploaded the wrong videos in the first message)
3Better dog cycle laser manip
Buffer 2 dashes after fully passing the cue (no need to greed this), delay pogo slightly to leave laser activation range (big circle) and not bonk on the way up, continue the rest as normal. Tighter execution-wise but should tie old fullgame strat if done well.
This dash slash works as an easier way to time the barrel pogo to manipulate the top laser when going for dog cycle.
You only need to let yourself fall a tiny bit after it, so you pogo and dash into the bottom of the wall
Most likely load dependent timesave sorry, experiment if it works for you. Need to go a bit fast to not get hit by the laser cycle. Saves about 1s over the standard setup strat to do the downdash
1Some clips to demo the laser manip I do for dog cycle. In order they're the standard low barrel pogo, a backup for going too high on the barrel pogo, the jump strat to make the laser cycle easier, and the standard god cycle movement as a comparison point. For the laser manip note the height both near the barrel and on the walljump from the wall marked in the screenshot. You need to be low on both to stay out of range (and of course if you accidentally go too high there's the backup in the second clip that can save some of them).
This isn't meant to be an optimal timing comparison (I've gotten a sub 11 room with the jump strat, for example), but the timer is there to give a rough idea of the difference between each strat, and to order them from fastest to slowest
14Basically hold the jump so the first laser guy is super free and the pogo to the miner is really easy just delay the dash
12damageless god cycle room
lineup is the beginning of the plank, which is here the vast majority of times it de-activates if you're quick enough, very rarely seems to de-activate a bit late, costs 0.2 if that happens (cannot seem to figure out why, perhaps rng)
18Use this bench pogo to normalize movement and make the cycle every time, and never fail dreamgate.
Godcycle room movement that gives better lazer rng. After like 50 runs through the room I was never hit by the first bad lazer that you have to wait for sometimes, and it gives slightly later godpixel lazer activation, although that one isn't free still. Pay attention to the neutral jump before the dash near the deep focus entrance, and going to the right wall after clinging once to the left.
https://www.youtube.com/watch?v=VSB12zh0hb4
Original post by Valignatev