saves .08 or .06 optimally , dunno. but on average im saving .04 if u accidentally recling its same speed as not doing it only loses time if u accidentally slash right somehow (u should be doing nail before press left to avoid this)
damageless god cycle room lineup is the beginning of the plank, which is here the vast majority of times it de-activates if you're quick enough, very rarely seems to de-activate a bit late, costs 0.2 if that happens (cannot seem to figure out why, perhaps rng)
a while back i posted a walking strat for the damageless lantern pogo, but it was hard to get, this is a setup thats not only faster than taking damage (0.2 if you greed) but is easy and lenient. Full jump as you hit the ground, line up with the middle of the bench, wait to fall, dash, and pogo for easy timesave. This works even when the crawler hasn't turned, but works better when it has.
since the crystal beans are load dependent, this ones too far to transdash past, however you can just walk up to the lantern, and jump up while its turning (it can't spike during its turn) allowing you to get by damageless, the more potato your pc, the better
oh also the hitbox is asymmetrical too lmfao so that helps
Saves .8 over pogaxe, loses roughly .4 to get second try. Vertical position is somewhat precise, but with consistent walljumps it usually works out (anywhere around the last conveyor spike is fine, lower is safer than higher). Not really fullgame viable with the current state of things, but .8 is .8