#strats

#crystal heart 8

this kinda awkward movement at the start of the room saves ~.15 if executed perfectly, and still saves a bit/breaks even if you go neutral. posted in nmg-discussion a bit ago (https://discord.com/channels/772964112908156938/836364889604751450/1392927226327994400) but should probably be in strats too i figured

JackmanMarcus ๐Ÿ’™

damageless cheart gauntlet cycle for low%, that saves 0.2 and is easier to greed.
You want to jump at the foreground spike in the image and then full jump immediately when you land, to get over the laser.
You then need to delay a little to get past the next laser, and also to make sure you don't hit the laser after the first conveyor. As long as you don't greed it too hard by landing really far left on the conveyor, you should be fine.
For the second conveyor, the movement in the third vid is very helpful in making timings more consistent there. Do two minihops as soon as you land on the conveyor and then walk until the laser in front of you disappears, do a third minihop and you'll be a few frames from the edge. If you went into the cheart gauntlet with full soul and find the final conveyor walljump scary, you can instead do a fireball skip from the second conveyor at the cost of 0.1 (second vid).

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JackmanMarcus ๐Ÿ’™

This dash slash works as an easier way to time the barrel pogo to manipulate the top laser when going for dog cycle.
You only need to let yourself fall a tiny bit after it, so you pogo and dash into the bottom of the wall

Spirity

pogaxe backup, found by @๐Ÿฅž who can't post in this channel yet, so i'm posting in her stead.
if you fail pogaxe, get back down to the plat right below the miner, and go back up once, walking left, they pass those pink crystals in the background. this will give you another consistent and well-setupped pogaxe attempt

dashmaster cycle for cdash gauntlet. Everything until the last conveyor triple dash doesn't actually matter for the cycle, the triple dash on the conveyor before (be sure to go neutral for a bit) saves ~0.1 though. overall this cycle saves something like 0.5-1s over normal strats and is about same difficulty. you can also do damage tank cycle for the first bit if you have the hp like usual (need at least 4 hp for 107, 3 for 112). damage tanking the last laser loses time.

!!cerpin

easier but slightly slower variant of the no-pogo (I think 0.1s slower, murihoro had an old post on it somewhere as well?). still faster than pogo or dash slash variants
(ignore the turnaround nail, thats just peach soul gathering)

damageless cycle for folks who can't not wall jump on conveyors or realize they're at 1 hp once they're at the top

ins0mnia (she/her)

a different way of doing the right side of room after godcycle without getting hit
Original post by Tsira