This double dash saves like 0.15
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This double dash saves like 0.15
3Video on how it looks like: https://youtu.be/82grKNvSV-4?t=132
A version of shade skip that uses this bit of extended wall hitbox to dash twice (first image) and that saves ~0.34.
Basically you just do what I did but make sure you walljump+right when the knight clings to this rock (second image). The rest of the tomfoolery is just to wait for the shade.
Feedback: If you dash twice on the wall and only one dash comes out then you pressed too late. If 2 dashes come out then you pressed too early
(EDIT: The actual rock to jump off of is the tiny one below the picture, my fault for the misinformation y'all)
4With dashmaster when going up to hit the RG lever from Blue Lake instead of jumping up to the higher ledge, it is ~0.1s faster to dash to the right platform and jump off of it. Just don't bonk your head on the arch.
9Alternate strat for the pair in Petra Arena (first clip). Prevents the situation where the first Petra in the pair flies too far to hit with the normal rotation (second clip) and forces the second petra to attack sooner, which lowers the chances of/possibly prevents a late attack that you have to wait for to not get hit by (third clip).
This is really tough to time because of all the possible patterns, but from video comparison it looks like this loses about 0.3s when both are done optimally. Anecdotally though it's much harder to greed the normal strat than this one, so I suspect on average this strat would go even with less chances to fail.
6Going neutral to fit in 1 more dash for this last part and then doing them normally is same speed as other strats (maybe very slightly slower), but this is significantly easier than anything else I've tried. extra dash saves .25 to just doing the entire thing normally.
unsure if known but never saw this when looking up dreamplats stuff so posting it just in case
4Fastest and most consistent arena I can think of. Lowering the platform makes the first petra double consistently.
Wave 2 is a little tricky to always get hitless, so it's not too much slower to just play it a bit safer. kinda rough example in 2nd clip
Nothing is as fast as getting an rng double on whatever petra is further from you, but it's super unworth to go for imo
2I found this 1 damage tank strat (saves whatever freezeframes are so like .25-.3?). dont know what category would use it but its cool lol. maybe awr does?
7lower cdash saves ~0.4 over normal strat and imo is easier as well. I haven't timed without dashmaster so idk if it's good for all skills and 106. Note that you can't cling at the lowest point (otherwise you'll crash into platforms), you need a bit of extra height
3Fastest dark room strat with dashmaster - extra dash after the big jump saves ~0.2 and imo makes the room a bit easier. Starting with neutral dashes is like a couple frames faster by my timing and is also easier. Go neutral for part of the big jump before the extra dash, and if you're too far right then go neutral for a bit of the double dash after. I included 2 diff starts, both are the same speed but one gets a free hit of soul (but is maybe harder to position)
faster cycle with no inv drop, saves ~0.4 over normal cycle, quite a bit more difficult but should be run viable. downdash like right after the shardmite to set up the crusher positions
4dashmaster cycle for cdash gauntlet. Everything until the last conveyor triple dash doesn't actually matter for the cycle, the triple dash on the conveyor before (be sure to go neutral for a bit) saves ~0.1 though. overall this cycle saves something like 0.5-1s over normal strats and is about same difficulty. you can also do damage tank cycle for the first bit if you have the hp like usual (need at least 4 hp for 107, 3 for 112). damage tanking the last laser loses time.
4doing two neutrals seems to be the fastest way to fit an extra dash in this room - seems to save .1 done properly
Fastest strat i could find, saves ~.3 over the previous strat from my timings. Just stop holding right a brief moment after the last dash to land on the corner, dash wings dash pogo dash. Timesave comes from squeezing in the extra dash.
There are slightly faster strats (~.1) but they aren't run viable
5transdash into neutral dashes to refresh your shade cloak right before dashing through the devout. In my timings saves 0.2 vs getting good rng via just doing a regular movement and waiting in front of the devout for the refresh
8do two neutral dashes at the start of the room to fool the shade gate into letting you in before the shade cloak cooldown. Originally found by Monstah way back in the days. You can hold a direction and still get this, but it's not as consistent as just two neutral dashes. Those work every time
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