#strats

#dung defender 5

ins0mnia (she/her)

possibly
Faster and lower variance Dung Defender quick kill using Flukenest Twister. The scream skip takes some getting used to but I'm over 95% at it now.

Troubleshooting:
Scream Skip:
Make sure you are close to Dung Defender when you do the jump, and then hold in when you are part way up your jump. You need to dive him out of the ground ASAP. I line up with the small background dung ball to space my dive so it sets me up for this. The nail hit is what starts the scream, so you want your jump and nail hit to always happen at the same time relative to each other or you will have inconsistent results.

Staggers Early:
You need to delay your first hit out of getting hit a little (I fall about half way to the ground, as late as hitting the ground can work but earlier means you don't need to be 100% on your nail cancels)

Doesn't backstep out of first stagger:
Dung Defender was able to move too far right when he first spawned, make sure your dive hits as soon as possible.

WolfIrelia73

fastest and completely consistent setup for dung defender using flukes. note that if you don't pogo dung defender before the 2nd scream skip, you will prob stagger it once more and lose ~0.8s.

Ely ⚫

Here is all the boss battles in 112 and 107 where flukenest has been found to be either optimal or viable/ preferable over the non flukes alternative. I will first post the unambiguously optimal fights and then post the ones which may come to preference.

Nosk: Good RNG fight saves 10 seconds over non flukes combsob. Bad rng isn't super punishing as nosk has a lot of attacks where he can get multihit, you shouldn't be losing more than 5 seconds. If he goes into the ceiling instantly you can shriek as usual.

The charm loadout is: Shaman stone, spell twister and flukenest, needs overcharming.

Collector: There is a completely consistent quickkill which has been posted in strats before. Additionally, flukes will instakill collector out of the final phase. In total this is seven seconds of timesave over perfect shriek only fight.

Charm loadout is shaman stone, flukenest and dreamwielder. Charm switch optimally at tram bench or at oro bench for a safety heal.

Watcher Knights: Saves 5 seconds on average over optimal shriek fight. Each watcher dies in three fluke casts, so you can kill them before they even attack. To make up for the lack of twister i have come up with a couple of strats to gather soul (showcased in video). Its still optimal to throw the chandelier down, and the fight needs to be started with full soul.

Charm loadout doesnt change from collector.

NerfIrelia73

Strat for Dung Defender where you overcharm with Twister and Shaman. You only need to dreamnail once with this method and you'll have enough soul leftover to use dive right after the fight to get the relic below the arena. Useful for categories that don't care about being overcharmed after this fight with a damage tank.
https://www.youtube.com/watch?v=mbn9vu3PG_Q

ins0mnia (she/her)

Tinker's 2 dnail Dung Defender quick kill clip, for 1.2.2.1 flukes + shaman (current 106%) - https://clips.twitch.tv/GorgeousModernGorillaShadyLulu-5D5D02NxpSVjQihj