#strats

#flukes 6

!!cerpin

labbed the flukenest extra quick kill we can do go for in 106% at least now (with twister + dwielder + flukes + shaman). basically 1x <0.8 fluke first, then 6x flukes with a dnail at whichever point youre comfortable with, make absolutely sure to not overshoot any of your post-dnail flukes, and end with a ddark. this was unironically 90%< consistent when I performed the inputs correctly, where the only irregularity was how the first cast bounced.
there are 2 risks you have to be aware of for this:
1: if too much of the first cast hits you have to adapt and either miss some of your pre-dnail flukes on purpose, or simply accept a slower kill and do one less fluke during the early control.
2: if you have any flukes laying around after your casts when you're supposed to ddark: be very careful about ddarking. this is why you want to be completely inside collector basically during your casts. thats what the "failed" video demonstrates here.

Ely ⚫

Here is all the boss battles in 112 and 107 where flukenest has been found to be either optimal or viable/ preferable over the non flukes alternative. I will first post the unambiguously optimal fights and then post the ones which may come to preference.

Nosk: Good RNG fight saves 10 seconds over non flukes combsob. Bad rng isn't super punishing as nosk has a lot of attacks where he can get multihit, you shouldn't be losing more than 5 seconds. If he goes into the ceiling instantly you can shriek as usual.

The charm loadout is: Shaman stone, spell twister and flukenest, needs overcharming.

Collector: There is a completely consistent quickkill which has been posted in strats before. Additionally, flukes will instakill collector out of the final phase. In total this is seven seconds of timesave over perfect shriek only fight.

Charm loadout is shaman stone, flukenest and dreamwielder. Charm switch optimally at tram bench or at oro bench for a safety heal.

Watcher Knights: Saves 5 seconds on average over optimal shriek fight. Each watcher dies in three fluke casts, so you can kill them before they even attack. To make up for the lack of twister i have come up with a couple of strats to gather soul (showcased in video). Its still optimal to throw the chandelier down, and the fight needs to be started with full soul.

Charm loadout doesnt change from collector.

nosk quick kill on cp, saves around 15 seconds overall compared to optimal flukeless fight. very very lenient, just fluke it in whichever direction it goes and it should always work. requires 5 flukes, or 4 with really good rng

!!cerpin

leaving the elevator above Lemm down after the very first visit lets you do a fun inv drop, skipping the any% lever on the right side, and saves about ~1.2s over good execution of the regular strat.
if you hit the inv drop but hardfall it loses ~0.3-0.5s (so still saves time), if you miss the inv drop there's a very lenient backup which loses ~0.5s over good regular strat execution, but is completely consistent and makes avg loss with the strat negligible.

examples here:
https://youtu.be/SF58ZtGx24M

mayonnaisical

Kill dupe Gorgeous Husk so it drops 6720 geo with different loadouts potentially used in runs (or 1028 rando)

1.0.2.8 with Shaman Stone : https://youtu.be/hco2kAV5gPk
5 nail hits and 3 flukes

1.0.2.8 without Shaman Stone : https://youtu.be/lOVeu37AdMA
5 nail hits and 4 flukes

1.1.1.4 with Desolate Dive and Shaman Stone : https://youtu.be/TwphQFPS1Mk
Full Dive, 4 nail hits and 2 flukes

1.1.1.4 with Descending Dark and Shaman Stone : https://youtu.be/ZUyhfL5tp50
Outwards splash, 5 nail hits and 2 flukes

1.1.1.4 with Shaman Stone and no other spells : 16 nail hits and 2 flukes

ins0mnia (she/her)

https://youtu.be/nYkkLzmrMcQ how to do 2 or more flukes on each of troupe master grimm's attacks (required for balloon skip in 106%)
Original post by Ax2u