#strats

#nosk 5

This is the 2fb version of the other post, check it for more details, you need to turn around later so you are far enough

Faster strat for setting up the shade insteadd of inv droping into the spikes, saves like 1-1.3 seconds depending on how much you greed the inv drop strat.

Way easier than the inv drop into spikes, you dont need the inv knockback cancels except for the last one and first one maybe and you can also skip the nail hit to the husk which barely loses any time (.1 or so) if you dont want to do them.

here you have another spicy stallball, basically the wj is almost frame perfect (or maybe it is, prob depends on set up) and you need the 3fbs to be quite precise as well (yeah, im pretty sure you need all 3, maybe its possible with 2, but i couldn't get it).

EDIT: it is possible with 2fbs:
https://discord.com/channels/772964112908156938/822611544231772170/1070092286140092466

If 1037 was actually optimal for this category this probably gives the edge to lp.

It saves 20 seconds in lp compared to doing the shade skip if done perfectly.

Ely ⚫

Here is all the boss battles in 112 and 107 where flukenest has been found to be either optimal or viable/ preferable over the non flukes alternative. I will first post the unambiguously optimal fights and then post the ones which may come to preference.

Nosk: Good RNG fight saves 10 seconds over non flukes combsob. Bad rng isn't super punishing as nosk has a lot of attacks where he can get multihit, you shouldn't be losing more than 5 seconds. If he goes into the ceiling instantly you can shriek as usual.

The charm loadout is: Shaman stone, spell twister and flukenest, needs overcharming.

Collector: There is a completely consistent quickkill which has been posted in strats before. Additionally, flukes will instakill collector out of the final phase. In total this is seven seconds of timesave over perfect shriek only fight.

Charm loadout is shaman stone, flukenest and dreamwielder. Charm switch optimally at tram bench or at oro bench for a safety heal.

Watcher Knights: Saves 5 seconds on average over optimal shriek fight. Each watcher dies in three fluke casts, so you can kill them before they even attack. To make up for the lack of twister i have come up with a couple of strats to gather soul (showcased in video). Its still optimal to throw the chandelier down, and the fight needs to be started with full soul.

Charm loadout doesnt change from collector.

nosk quick kill on cp, saves around 15 seconds overall compared to optimal flukeless fight. very very lenient, just fluke it in whichever direction it goes and it should always work. requires 5 flukes, or 4 with really good rng