#strats

#fugus2 11 2

Alternative to Nebula's setup that uses buffered inputs for the timing/positioning. Some notes:

  • This loses at most 0.1s to a fully greeded version of this, but realistically will go even with other run setups like the visual cue Nebula posted
  • The dash after the drop before the upslashes needs to be neutral to lure the spore a bit to the right to avoid running into it after the mushroom pogo
  • For the mushroom pogo, I hold right out of the dash into the wall and start holding left at the same time as the pogo. Switching to holding left too late can cause you to run into the spore
  • The timing here works out so that hitting the spore as soon as you're low enough to fit under the ledge greeds the spore height well
  • I tend to go neutral after the explosion to make sure the pogo reaches

In case you miss epogo while being full soul, this is a pretty good back up. I pretty much jump slightly after hearing the sporg fire and then for the big jump you can slash at the same time/slightly after pressing jump.

If you have 2 soul after failing epogo, you can full jump right away after reaching the platform, upslash the sporg and drop off the platform asap, then continue as shown here. Its a bit tighter ime, but def possible